![]() Well… yes, it’s a cooperative fantasy game (with an option for competitive play that we haven’t tried yet) and the tower/app do make a lot of noise… but that’s like saying Premier League soccer is just a bunch of guys kicking a ball around in the not-so-lovely English weather. What’s the big deal? It’s just another cooperative fantasy game with a noisy light-up tower in the middle of the board, right? So… with that introduction, let’s get to the questions! It’s just as true when I’m personally willing to play the same 90-120 minute game five times in a weekend. To flesh out the header at the top of the page – when your 16 year old son who prefers shorter games (Unmatched, Exceed, Jump Drive, etc.) is willing to play a 90-120 minute game FIVE TIMES in just over 48 hours, you know it’s something special. Sunday afternoon found us fighting Utuk-Ku the Ice Herald… and finally being successful while playing with the expansion. Saturday morning we added the Alliances expansion… and both the Lingering Rot (morning) and Gravemaw (afternoon) roundly defeated us. (And we did – in words of Monty Python, “There was much rejoicing.”) We took a dinner break… and then we took on Isa the Exile – successfully, I might add. Well, it arrived last Friday around noon – and by late afternoon, my son & I were immersed in a battle to force Ashstrider out of the tower so we could defeat him. ![]() Just over two years ago, I wrote a lengthy blog post about my history with (but mostly without) the original Dark Tower game… and how the siren call of the Restoration Games reimagining managed to pluck precious board game purchasing dollars from my wallet. “…the fact that my son & I played it five times in the first 2 1/2 days ought to tell you something…”
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